Steam Release · Fan Wiki

Sir We Have an Orc Problem Wiki

Turret guides, upgrade priorities, and walkthroughs for every orc wave.

Unofficial fan wiki for Sir, We Have an Orc Problem: turret builds, upgrade trees, abilities, and level guides for Steam.

4-6h
Target campaign length
10k+
Orcs per late wave
Meta
Progress keeps growing
Solo
Single-player defense
Explore the wiki

Hubs organised around what players actually search for.

Featured guides
Guides

Getting Started Guide

Beginner guide for Sir, We Have an Orc Problem: first runs, Gunner placement, meta upgrades, and where to go next on Steam.

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Tools

Upgrade Planner

Upgrade Planner tool for Sir, We Have an Orc Problem plus strategy context for economy, combat, and ability nodes in the meta tree.

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Turrets

Turret Tier List

Sir, We Have an Orc Problem turret tier list by role: S/A/B rankings for Gunner, Flamethrower, Mortar, and Cannon with map context.

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Updates

Patch Notes and Changelog

Sir, We Have an Orc Problem changelog: demo patches, Headhunter, Power Shot, Flamethrower balance, and July 2026 launch.

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Upgrades

Upgrade Priority

Recommended unlock order for the Sir, We Have an Orc Problem upgrade tree so economy nodes and tower caps stay ahead of late waves.

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Walkthrough

Early Levels Walkthrough

Early Sir, We Have an Orc Problem walkthrough: first maps, starter turrets, economy unlocks, and choke placement before orc speed ramps.

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Abilities

Bombing Runs

Strafing run and bombing run ability guide for Sir, We Have an Orc Problem: targeting swarms, cooldown timing, and upgrade paths.

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Guides

How to Play

Learn build and battle phases, tower placement shortcuts, Space to start waves, and the meta upgrade loop in Sir, We Have an Orc Problem.

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Updates

Launch Day Notes

Sir, We Have an Orc Problem launch day July 28 2026: Steam unlock timing, full-game promises, demo carryover, checklist.

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Turrets

Flamethrower Turret Guide

Flamethrower guide for Sir, We Have an Orc Problem: burn DoT softening, choke placement, double-pass setups, and meta tick upgrades.

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Updates

Post-Launch Roadmap

Sir, We Have an Orc Problem post-launch plans: bugfix updates, Level 4 and 5 scaling, QoL, and community feedback loops.

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Walkthrough

Level 4 Walkthrough

Sir, We Have an Orc Problem Level 4 guide: speed ramp, dual kill zones, Mortar unlock timing, and dev scaling notes.

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Walkthrough

Late-Game Walkthrough

Late-game Sir, We Have an Orc Problem walkthrough for massive orc waves, nuke timing, final map clears, and farming the full upgrade tree.

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Walkthrough

Level 5 Walkthrough

Sir, We Have an Orc Problem Level 5 guide: choke rebuilds, automation, Flamethrower fronts, and flawless clear tips.

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Guides

Tips and Tricks

Sir, We Have an Orc Problem tips: kill zones, Flamethrower placement, farm runs, abilities, and launch-week tricks.

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Guides

FAQ Hub

Sir, We Have an Orc Problem FAQ: release unlock, price, endless mode, Flamethrower balance, idle vs tower defense.

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Browse every page

Deep links into every guide, turret page, upgrade note, and tool on the wiki.

Guides

  • Guides Hub Beginner and advanced Sir, We Have an Orc Problem guides covering how to play, choke points, economy, and hard levels.
  • Getting Started Beginner guide for Sir, We Have an Orc Problem: first runs, Gunner placement, meta upgrades, and where to go next on Steam.
  • How to Play Learn build and battle phases, tower placement shortcuts, Space to start waves, and the meta upgrade loop in Sir, We Have an Orc Problem.
  • Choke Points Use fluid pathing, choke points, and layered turrets - Flamethrower front, Mortar and Cannon cover - to stop massive orc hordes.
  • Beat Hard Levels Late-game strategies for 100k+ orc waves: farm runs, penetration upgrades, ability timing, and clean clears in Sir, We Have an Orc Problem.
  • Economy & Meta Meta currency, economy upgrades first, end-of-battle payouts, clean-win bonuses, and when to buy tower caps in the upgrade tree.
  • Tips and Tricks Sir, We Have an Orc Problem tips: kill zones, Flamethrower placement, farm runs, abilities, and launch-week tricks.
  • Demo vs Full Sir, We Have an Orc Problem demo vs full Steam release: what carries over, new content, and July 2026 launch tips.
  • System Requirements Sir, We Have an Orc Problem system requirements: Windows, SteamOS, Vulkan 1.3, 4 GB RAM, and Steam Deck notes.
  • FAQ Hub Sir, We Have an Orc Problem FAQ: release unlock, price, endless mode, Flamethrower balance, idle vs tower defense.
  • Troubleshooting Sir, We Have an Orc Problem troubleshooting: game won't start, Vulkan 1.3, Steam Deck, drivers, and launch-week fixes.
  • Flamethrower Strategy Sir, We Have an Orc Problem Flamethrower strategy: OP debate, front-line burns, June retune, and when Cannons win.
  • Meta Farming Sir, We Have an Orc Problem meta farming guide: intentional losses, Bonus Resources rules, payout nodes, and map pick order.

Turrets

  • Turrets Hub All four Sir, We Have an Orc Problem turrets explained: Gunner, Flamethrower, Mortar, and Cannon roles, placement, and upgrade synergy.
  • Tier List Sir, We Have an Orc Problem turret tier list by role: S/A/B rankings for Gunner, Flamethrower, Mortar, and Cannon with map context.
  • Gunner Gunner turret guide for Sir, We Have an Orc Problem: early DPS, fire rate upgrades, placement nests, and leak control on Steam.
  • Flamethrower Flamethrower guide for Sir, We Have an Orc Problem: burn DoT softening, choke placement, double-pass setups, and meta tick upgrades.
  • Mortar Mortar turret guide for Sir, We Have an Orc Problem: lobbed splash damage, rear-line placement, choke stacks, and upgrade priority tips.
  • Cannon Cannon turret guide for Sir, We Have an Orc Problem: pierce burst AOE, kill-box finish, placement behind softening, and upgrade tips.

Upgrades

  • Upgrades Hub Persistent meta upgrade tree guide for Sir, We Have an Orc Problem: economy nodes, combat paths, tower unlocks, and priority between runs.
  • Upgrade Priority Recommended unlock order for the Sir, We Have an Orc Problem upgrade tree so economy nodes and tower caps stay ahead of late waves.
  • Economy Upgrades End-of-battle income, base HP, and tower slot upgrades explained for Sir, We Have an Orc Problem meta progression between runs.
  • Combat Upgrades Gunner, Flamethrower, Mortar, and Cannon upgrade paths plus Headhunter, Power Shot, and damage nodes for orc waves.
  • Bonus Resources Sir, We Have an Orc Problem Bonus Resources guide: flat vs scaling payouts, surrender rules, and farm etiquette.

Abilities

  • Abilities Hub Active abilities in Sir, We Have an Orc Problem: missiles, bombing runs, orbital lasers, and nukes with cooldown and damage tips.
  • Missiles Missile ability upgrades for Sir, We Have an Orc Problem: AoE damage, blast radius, cooldown reduction, and when to fire on orc swarms.
  • Bombing Runs Strafing run and bombing run ability guide for Sir, We Have an Orc Problem: targeting swarms, cooldown timing, and upgrade paths.
  • Orbital Laser & Nukes Orbital laser and nuke abilities in Sir, We Have an Orc Problem: late-game swarm control, cooldown planning, and tree unlock costs.

Walkthrough

  • Walkthrough Hub Stage-by-stage Sir, We Have an Orc Problem walkthroughs for early maps, mid-game scaling, and late horde clears on Steam.
  • Early Levels Early Sir, We Have an Orc Problem walkthrough: first maps, starter turrets, economy unlocks, and choke placement before orc speed ramps.
  • Mid-Game Mid-game Sir, We Have an Orc Problem walkthrough: faster orcs, Mortar and Flamethrower unlocks, and ability timing for the Steam campaign.
  • Level 4 Sir, We Have an Orc Problem Level 4 guide: speed ramp, dual kill zones, Mortar unlock timing, and dev scaling notes.
  • Late Game Late-game Sir, We Have an Orc Problem walkthrough for massive orc waves, nuke timing, final map clears, and farming the full upgrade tree.
  • Level 5 Sir, We Have an Orc Problem Level 5 guide: choke rebuilds, automation, Flamethrower fronts, and flawless clear tips.

Updates

  • Updates Hub Sir, We Have an Orc Problem patch notes hub: demo changelogs, July 2026 Steam launch news, and balance highlights.
  • Patch Notes Sir, We Have an Orc Problem changelog: demo patches, Headhunter, Power Shot, Flamethrower balance, and July 2026 launch.
  • Launch Day Sir, We Have an Orc Problem launch day July 28 2026: Steam unlock timing, full-game promises, demo carryover, checklist.
  • Post-Launch Roadmap Sir, We Have an Orc Problem post-launch plans: bugfix updates, Level 4 and 5 scaling, QoL, and community feedback loops.

Controls

  • Controls Controls for Sir, We Have an Orc Problem on Steam: mouse tower placement, keyboard shortcuts, Space to battle, and Windows/Linux tips.

Review

  • Review Honest Sir, We Have an Orc Problem review: incremental TD loop, 4-6 hour length, demo roots, system reqs, and who should buy it.

Tools

  • Tools Hub Interactive tools for Sir, We Have an Orc Problem: upgrade planner, build calculators, and planning helpers for the meta progression tree.
  • Upgrade Planner Upgrade Planner tool for Sir, We Have an Orc Problem plus strategy context for economy, combat, and ability nodes in the meta tree.
Quick start

New to the trench line? Follow these steps before the next wave hits.

  1. 1

    Learn the core loop

    Read the how-to-play guide, place your first Gunners, and spend meta currency after every run - win or lose.

  2. 2

    Prioritise the upgrade tree

    Use the upgrade priority page and the planner tool so economy nodes unlock before expensive tower caps.

  3. 3

    Build choke-point kill zones

    Study placement tips, then stack Flamethrowers at the front with Mortars and Cannons covering the funnel.

  4. 4

    Time your abilities

    Save bombing runs and orbital lasers for clustered swarms instead of firing missiles into thin lines.

  5. 5

    Push the campaign maps

    Follow the early, mid, and late walkthroughs until the full clear feels like a resource farm.

FAQ

Wiki FAQ

Quick answers to the most common questions.

What is Sir, We Have an Orc Problem?

An incremental tower defense on Steam by Mumpitz Games. You defend a trench line against absurd orc counts while unlocking a persistent upgrade tree between runs.

Is this wiki official?

No. This is an unofficial fan resource. Confirm patch notes and store details on the official Steam page.

Which languages are supported?

This wiki supports: English, Français, Deutsch, Español.

Do failed runs still progress your account?

Yes. Meta currency from wins and losses funds the upgrade tree. That is why retrying a tough map with better nodes is the intended loop.

Where should absolute beginners start?

Start with Getting Started, then How to Play, Upgrade Priority, and the Turret Tier List before diving into late-game walkthroughs.

Did the full game release on July 28, 2026?

Yes. The Steam full release landed on July 28, 2026 after the demo and Next Fest period. Check Updates and Demo vs Full Game for what changed.

How do I farm meta currency efficiently?

Finish runs for flat Bonus Resources, spend after every attempt, and farm the hardest map you can survive long enough to buy a node. See Meta Farming Runs.