Sir We Have an Orc Problem Patch Notes and Changelog
Steam news timeline from playtest peaks to the July 28, 2026 full release.
How to use this changelog
This page summarises public Steam community news for Sir, We Have an Orc Problem so wiki advice stays current. Dates are listed newest-first within each era. For strategy responses, jump to Combat Upgrades, Bonus Resources, Tips and Tricks, and Demo vs Full Game.
July 28, 2026 - Full Steam release
Mumpitz Games shipped the complete campaign on July 28, 2026. Pre-launch messaging promised more levels, more towers, a ton of new upgrades, and additional systems beyond the demo, with a four-to-six-hour target playtime for a full clear. Single-player only on Windows and SteamOS Linux.
Launch week context: the project passed 100,000 wishlists (announced July 3) after earlier 50,000 wishlist and playtest milestones. The Steam store lists thirteen interface languages, Vulkan 1.3, four gigabytes of RAM, and about two hundred megabytes of storage - details on System Requirements. Some regions may still see a countdown earlier on July 28 - see Launch Day Notes.
Day-one players should also bookmark FAQ Hub, Troubleshooting, and Post-Launch Roadmap for price questions, Flamethrower debates, and expected follow-up patches.
July 3, 2026 - 100,000 wishlists
Developers celebrated crossing 100k wishlists while finishing the full game less than four weeks from launch. No balance patch in that post - treat it as confidence that the July 28 window was locked.
June 15, 2026 - Release date announcement
Official announcement set July 28, 2026 as the release date. The demo continued through Steam Next Fest June. Message reiterated more levels, towers, upgrades, and a 4-6 hour campaign target. If you only played early playtest maps, expect a longer arc in the full build.
June 12, 2026 - Demo Update 2026.06.12.14.44
The densest balance and QoL drop before launch:
- New upgrades: Headhunter, Damage Statistics, and Power Shot
- Reworked battle result screen with more details
- Enemy counts (and icons) on the level selection screen
- Orc move speed increases per level
- Icons for most upgrades; tooltips show total values
- Flamethrower: higher base fire duration and tick rate so even un-upgraded flames apply at least one tick; tick damage decreased to compensate
- Fixed multiple strafing runs callable at once via the pause menu
- Stat panels for abilities
- Explosion simulation and rendering moved to the GPU; big explosions perform better
- Fixed orc/shadow offset when resizing the window
- Smaller fixes and performance improvements
Practical impact: rebuild chokes when speed ramps, unlock Damage Statistics before debating tiny damage nodes, and do not rely on pause-menu ability exploits. See Flamethrower and Combat Upgrades.
June 5, 2026 - 50,000 wishlists
Community milestone after the Steam page and demo traction. Energy note for developers rather than a mechanical change.
June 5, 2026 - Demo Update 2026.06.04.12.00
- Nuke ready sound only plays when Nuke is unlocked
- Level visuals improved (especially level 5)
- Battle end screen button text changes
- Bonus Resources flat bonus no longer applies on surrender - you must finish (lose or survive). Scaling Bonus Resources 2 still applies when surrendering
Farm etiquette changed overnight. Details: Bonus Resources and Level 5 Walkthrough.
June 2, 2026 - Playtest ends, Demo launches
Playtest closed after roughly 56,254 players and a peak of 827 concurrent. Demo launched as a more polished build with updated graphics and 13 languages. Full game promised more levels, towers, and upgrades. Demo kept receiving bugfixes afterward.
May 4, 2026 - Early playtest reception
Open playtest peaked over 200 concurrent after a day of closed testing; thousands of players within five days. Developers planned QoL fixes and revisits of levels 4 and 5 plus end-of-playtest upgrade scaling. Join Discord via the official site for ongoing feedback loops.
Carry-forward checklist for July launch players
- Check level select for enemy counts before planning farm runs.
- Expect faster orcs on later maps even if your DPS looked fine earlier.
- Place Flamethrowers knowing ticks are reliable but per-tick damage is tuned down.
- Finish runs if you own flat Bonus Resources - do not surrender for the flat payout.
- Use Damage Statistics and ability panels to verify whether Mortars or flames carry a map.
- Re-learn ability timing without pause-menu multi-cast tricks.
Related reading
- Updates Hub - overview and reading order
- Tips and Tricks - apply notes in combat
- How to Beat Hard Levels - late speed and density
- Upgrade Priority - spend order after new nodes
- Game Review - whether the 4-6 hour campaign fits you
Frequently Asked Questions
Quick answers to the most common questions.
What is the most important demo patch?
June 12, 2026: Headhunter, Power Shot, Damage Statistics, Flamethrower retune, per-level orc speed, and ability/performance fixes.
Does surrender still give Bonus Resources?
Flat Bonus Resources requires finishing the level (win or lose). Bonus Resources 2 scaling can still apply on surrender per the June 4 note.
When did the full game release?
July 28, 2026 on Steam, after the June release-date announcement and Next Fest demo period.
Where can I see official wording?
Steam community news for app 4594150. This wiki paraphrases those posts for players and links strategy pages.